# Class VRView

java.lang.Object
com.codename1.ui.Component
com.codename1.ui.Container
com.codename1.vr.VRView

All Implemented Interfaces:
  `Animation, Editable, StyleListener, Iterable<Component>`

public class VRView extends Container

Component that renders an application scene in virtual reality: stereo side-by-side per-eye views with sensor-fusion head tracking, built entirely on the portable `com.codename1.gpu` pipeline so it works on every platform where `Display#isGpuSupported()` is true - including the simulator.

Supply a `VRRenderer` that draws the scene; the view clears the frame, splits the viewport per eye, positions a `VRCameraRig` from the `HeadTracker` orientation and invokes the renderer once per eye.

IMPORTANT: `VRRenderer` callbacks run on the platform render thread, never on the EDT. Do not touch Codename One UI components from them.

    VRView vr = new VRView(new VRRenderer() {
        Mesh cube;
        Material material;
        public void onInit(GraphicsDevice device) {
            cube = Primitives.cube(device, 0.5f);
            material = new Material(Material.Type.PHONG).setColor(0xff3366ff);
        }
        public void onEyeFrame(GraphicsDevice device, VREye eye, Camera camera) {
            device.draw(cube, material, Matrix4.translation(0, 0, -2));
        }
        public void onDispose(GraphicsDevice device) { }
    });
    vr.setContinuous(true);
    form.add(BorderLayout.CENTER, vr);

- ## Field Summary

  ### Fields inherited from class Component

  `BASELINE, BOTTOM, BRB_CENTER_OFFSET, BRB_CONSTANT_ASCENT, BRB_CONSTANT_DESCENT, BRB_OTHER, CENTER, CROSSHAIR_CURSOR, DEFAULT_CURSOR, DRAG_REGION_IMMEDIATELY_DRAG_X, DRAG_REGION_IMMEDIATELY_DRAG_XY, DRAG_REGION_IMMEDIATELY_DRAG_Y, DRAG_REGION_LIKELY_DRAG_X, DRAG_REGION_LIKELY_DRAG_XY, DRAG_REGION_LIKELY_DRAG_Y, DRAG_REGION_NOT_DRAGGABLE, DRAG_REGION_POSSIBLE_DRAG_X, DRAG_REGION_POSSIBLE_DRAG_XY, DRAG_REGION_POSSIBLE_DRAG_Y, E_RESIZE_CURSOR, HAND_CURSOR, LEFT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NW_RESIZE_CURSOR, RIGHT, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, TOP, W_RESIZE_CURSOR, WAIT_CURSOR`

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `VRView(VRRenderer renderer)`
  Creates a VR view with default settings.
  `VRView(VRRenderer renderer, VRSettings settings)`
  Creates a VR view.

- ## Method Summary

  Modifier and Type
  Method
  Description
  `protected void`
  `deinitialize()`
  Invoked to indicate that the component initialization is being reversed since the component was detached from the container hierarchy.
  `HeadTracker`
  `getHeadTracker()`
  The head tracker driving this view.
  `RenderView`
  `getRenderView()`
  The underlying render view, exposed for advanced integration.
  `VRSettings`
  `getSettings()`
  The settings this view was created with.
  `protected void`
  `initComponent()`
  Allows subclasses to bind functionality that relies on fully initialized and "ready for action" component state
  `boolean`
  `isHeadTrackingEnabled()`
  True when head tracking drives the view orientation.
  `boolean`
  `isStereo()`
  True when rendering side-by-side stereo.
  `boolean`
  `isSupported()`
  True when the current platform provides a 3D backend.
  `void`
  `recenter()`
  Rotates the view so the current direction becomes "straight ahead".
  `void`
  `requestRender()`
  Requests that a single frame be rendered.
  `void`
  `setClearColor(int argb)`
  The background clear color as `0xAARRGGBB`.
  `VRView`
  `setContinuous(boolean continuous)`
  Controls whether the view renders continuously or only when `#requestRender()` is called.
  `void`
  `setHeadTrackingEnabled(boolean enabled)`
  Enables or disables head tracking.
  `void`
  `setPosition(float x, float y, float z)`
  Sets the head center position in world space, for example to move the viewer through the scene.
  `void`
  `setStereo(boolean stereo)`
  Switches between side-by-side stereo and a single centered viewpoint.

  ### Methods inherited from class Container

  `add, add, add, add, add, add, addAll, addComponent, addComponent, addComponent, addComponent, animateHierarchy, animateHierarchyAndWait, animateHierarchyFade, animateHierarchyFadeAndWait, animateLayout, animateLayoutAndWait, animateLayoutFade, animateLayoutFadeAndWait, animateUnlayout, animateUnlayoutAndWait, applyRTL, calcPreferredSize, cancelRepaints, clearClientProperties, constrainHeightWhenScrollable, constrainWidthWhenScrollable, contains, createAnimateHierarchy, createAnimateHierarchyFade, createAnimateLayout, createAnimateLayoutFade, createAnimateLayoutFadeAndWait, createAnimateMotion, createAnimateUnlayout, createReplaceTransition, dragInitiated, drop, encloseIn, encloseIn, findDropTargetAt, findFirstFocusable, fireClicked, flushReplace, forceRevalidate, getBottomGap, getChildrenAsList, getClosestComponentTo, getComponentAt, getComponentAt, getComponentCount, getComponentIndex, getGridPosX, getGridPosY, getLayout, getLayoutHeight, getLayoutWidth, getLeadComponent, getLeadParent, getResponderAt, getSafeAreaRoot, getScrollIncrement, getSideGap, getUIManager, initLaf, invalidate, isEnabled, isSafeArea, isSafeAreaRoot, isScrollableX, isScrollableY, isSelectableInteraction, isSurface, iterator, iterator, keyPressed, keyReleased, layoutContainer, morph, morphAndWait, paint, paintComponentBackground, paintGlass, paramString, pointerPressed, refreshTheme, removeAll, removeComponent, replace, replace, replaceAndWait, replaceAndWait, replaceAndWait, revalidate, revalidateLater, revalidateWithAnimationSafety, scrollComponentToVisible, setCellRenderer, setEnabled, setLayout, setLeadComponent, setSafeArea, setSafeAreaRoot, setScrollable, setScrollableX, setScrollableY, setScrollIncrement, setShouldCalcPreferredSize, setShouldLayout, setUIManager, updateTabIndices`

  ### Methods inherited from class Component

  `accessibilityChanged, accessibilityChanged, addContextMenuListener, addDragFinishedListener, addDragOverListener, addDropListener, addFocusListener, addLongPressListener, addMouseWheelListener, addPointerDraggedListener, addPointerPressedListener, addPointerReleasedListener, addPullToRefresh, addScrollListener, addStateChangeListener, addStylusListener, animate, announceForAccessibility, bindProperty, blocksSideSwipe, calcScrollSize, consumesRawTextInput, contains, containsOrOwns, createStyleAnimation, deinitializeCustomStyle, deregisterFromAnimation, dragEnter, dragExit, dragFinished, draggingOver, drawDraggedImage, focusGained, focusLost, getAbsoluteX, getAbsoluteY, getAccessibilityNode, getAccessibilityText, getAllStyles, getAnimationManager, getBaseline, getBaselineResizeBehavior, getBindablePropertyNames, getBindablePropertyTypes, getBorder, getBoundPropertyValue, getBounds, getBounds, getClientProperty, getCloudBoundProperty, getCloudDestinationProperty, getComponentForm, getComponentState, getCursor, getDefaultDragTransparency, getDirtyRegion, getDisabledStyle, getDraggedx, getDraggedy, getDragImage, getDragRegionStatus, getDragSpeed, getDragTransparency, getEditingDelegate, getHeight, getInlineAllStyles, getInlineDisabledStyles, getInlinePressedStyles, getInlineSelectedStyles, getInlineStylesTheme, getInlineUnselectedStyles, getInnerHeight, getInnerPreferredH, getInnerPreferredW, getInnerWidth, getInnerX, getInnerY, getLabelForComponent, getName, getNativeOverlay, getNextFocusDown, getNextFocusLeft, getNextFocusRight, getNextFocusUp, getOuterHeight, getOuterPreferredH, getOuterPreferredW, getOuterWidth, getOuterX, getOuterY, getOwner, getParent, getPreferredH, getPreferredSize, getPreferredSizeStr, getPreferredTabIndex, getPreferredW, getPressedStyle, getPropertyNames, getPropertyTypeNames, getPropertyTypes, getPropertyValue, getSameHeight, getSameWidth, getScrollable, getScrollAnimationSpeed, getScrollDimension, getScrollOpacity, getScrollOpacityChangeSpeed, getScrollX, getScrollY, getSelectCommandText, getSelectedRect, getSelectedStyle, getSemantics, getStyle, getTabIndex, getTensileLength, getTextSelectionSupport, getTooltip, getTopLevelContainer, getUIID, getUnselectedStyle, getVisibleBounds, getVisibleBounds, getWidth, getX, getY, growShrink, handlesInput, hasFixedPreferredSize, hasFocus, hideNativeOverlay, initCustomStyle, initDisabledStyle, initPressedStyle, initSelectedStyle, initUnselectedStyle, installDefaultPainter, isAlwaysTensile, isBlockLead, isCellRenderer, isChildOf, isDragActivated, isDragAndDropOperation, isDraggable, isDragRegion, isDropTarget, isEditable, isEditing, isFlatten, isFocusable, isGrabsPointerEvents, isHidden, isHidden, isHideInLandscape, isHideInPortrait, isHScrollThumbGrabbed, isHScrollThumbHover, isIgnorePointerEvents, isInClippingRegion, isInitialized, isOpaque, isOwnedBy, isPinchBlocksDragAndDrop, isRippleEffect, isRTL, isScrollable, isScrollVisible, isSetCursorSupported, isSmoothScrolling, isSnapToGrid, isStickyDrag, isTactileTouch, isTactileTouch, isTensileDragEnabled, isTraversable, isVisible, isVScrollThumbGrabbed, isVScrollThumbHover, keyRepeated, laidOut, longKeyPress, longPointerPress, mouseWheel, onScrollX, onScrollY, onSetFocusable, paintBackground, paintBackgrounds, paintBorder, paintBorderBackground, paintComponent, paintComponent, paintIntersectingComponentsAbove, paintLock, paintLockRelease, paintRippleOverlay, paintScrollbars, paintScrollbarX, paintScrollbarY, paintShadows, parsePreferredSize, pinch, pinch, pinchReleased, pointerDragged, pointerDragged, pointerHover, pointerHoverPressed, pointerHoverReleased, pointerPressed, pointerReleased, pointerReleased, putClientProperty, refreshTheme, refreshTheme, registerForAnimation, remove, removeContextMenuListener, removeDragFinishedListener, removeDragOverListener, removeDropListener, removeFocusListener, removeLongPressListener, removeMouseWheelListener, removePointerDraggedListener, removePointerPressedListener, removePointerReleasedListener, removeScrollListener, removeStateChangeListener, removeStylusListener, repaint, repaint, requestFocus, resetFocusable, respondsToPointerEvents, rotation, scrollRectToVisible, scrollRectToVisible, setAccessibilityText, setAlwaysTensile, setBlockLead, setBoundPropertyValue, setCloudBoundProperty, setCloudDestinationProperty, setComponentState, setCursor, setDefaultDragTransparency, setDirtyRegion, setDisabledStyle, setDraggable, setDragTransparency, setDropTarget, setEditingDelegate, setFlatten, setFocus, setFocusable, setGrabsPointerEvents, setHandlesInput, setHeight, setHidden, setHidden, setHideInLandscape, setHideInPortrait, setHorizontalScrollBounds, setIgnorePointerEvents, setInitialized, setInlineAllStyles, setInlineDisabledStyles, setInlinePressedStyles, setInlineSelectedStyles, setInlineStylesTheme, setInlineUnselectedStyles, setIsScrollVisible, setLabelForComponent, setName, setNextFocusDown, setNextFocusLeft, setNextFocusRight, setNextFocusUp, setOpaque, setOwner, setPinchBlocksDragAndDrop, setPreferredH, setPreferredSize, setPreferredSizeStr, setPreferredTabIndex, setPreferredW, setPressedStyle, setPropertyValue, setPullToRefresh, setRippleEffect, setRTL, setSameHeight, setSameSize, setSameWidth, setScrollAnimationSpeed, setScrollOpacityChangeSpeed, setScrollSize, setScrollVisible, setScrollX, setScrollY, setSelectCommandText, setSelectedStyle, setSize, setSmoothScrolling, setSnapToGrid, setTabIndex, setTactileTouch, setTensileDragEnabled, setTensileLength, setTooltip, setTraversable, setUIID, setUIID, setUIIDFinal, setUnselectedStyle, setVerticalScrollBounds, setVisible, setWidth, setX, setY, shouldBlockSideSwipe, shouldBlockSideSwipeLeft, shouldBlockSideSwipeRight, shouldRenderComponentSelection, showNativeOverlay, startEditingAsync, stopEditing, stripMarginAndPadding, styleChanged, toImage, toString, unbindProperty, updateNativeOverlay, visibleBoundsContains`

  ### Methods inherited from class Object

  `clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait`

  ### Methods inherited from interface Iterable

  `forEach`

- ## Constructor Details

  - ### VRView

    public VRView(VRRenderer renderer)

    Creates a VR view with default settings.

    ###### Parameters

    - `renderer`: draws the scene, once per eye per frame

  - ### VRView

    public VRView(VRRenderer renderer, VRSettings settings)

    Creates a VR view.

    ###### Parameters

    - `renderer`: draws the scene, once per eye per frame

    - `settings`: eye separation and lens parameters; null uses defaults

- ## Method Details

  - ### isSupported

    public boolean isSupported()
    True when the current platform provides a 3D backend. Equivalent to `Display#isGpuSupported()`.

  - ### getSettings

    public VRSettings getSettings()
    The settings this view was created with.

  - ### getHeadTracker

    public HeadTracker getHeadTracker()
    The head tracker driving this view. Exposed to tune the fusion filter or observe the raw orientation.

  - ### setHeadTrackingEnabled

    public void setHeadTrackingEnabled(boolean enabled)
    Enables or disables head tracking. When disabled the last orientation freezes; combine with `VRCameraRig` manually for custom control.

  - ### isHeadTrackingEnabled

    public boolean isHeadTrackingEnabled()
    True when head tracking drives the view orientation.

  - ### recenter

    public void recenter()
    Rotates the view so the current direction becomes "straight ahead".

  - ### setStereo

    public void setStereo(boolean stereo)
    Switches between side-by-side stereo and a single centered viewpoint.

  - ### isStereo

    public boolean isStereo()
    True when rendering side-by-side stereo.

  - ### setPosition

    public void setPosition(float x, float y, float z)
    Sets the head center position in world space, for example to move the viewer through the scene.

  - ### setClearColor

    public void setClearColor(int argb)
    The background clear color as `0xAARRGGBB`. Default opaque black.

  - ### setContinuous

    public VRView setContinuous(boolean continuous)
    Controls whether the view renders continuously or only when `#requestRender()` is called. Head tracked scenes normally want continuous rendering.

  - ### requestRender

    public void requestRender()
    Requests that a single frame be rendered.

  - ### getRenderView

    public RenderView getRenderView()
    The underlying render view, exposed for advanced integration.

  - ### initComponent

    protected void initComponent()
    Description copied from class: `Component`
    Allows subclasses to bind functionality that relies on fully initialized and "ready for action" component state
    Overrides:
      `initComponent` in class `Component`

  - ### deinitialize

    protected void deinitialize()
    Description copied from class: `Component`
    Invoked to indicate that the component initialization is being reversed since the component was detached from the container hierarchy. This allows the component to deregister animators and cleanup after itself. This method is the opposite of the initComponent() method.
    Overrides:
      `deinitialize` in class `Component`